AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Belarus: Q2 2022
In Q2 2022, the top 5 3D anime games on Android in Belarus showcased diverse trends in downloads, revenue, and active users, with notable performances from titles like Genshin Impact and Ni no Kuni: Cross Worlds.
In Q2 2022, the top 5 3D anime games on the Android platform in Belarus exhibited varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced a significant decline in weekly revenue, dropping from $13.4K at the end of March to approximately $3.7K by the end of June. Weekly downloads showed a slight fluctuation, peaking at 2.9K in the final week of June. The game's active users saw a decrease from 66.2K to 53.3K over the quarter.
Ni no Kuni: Cross Worlds by Netmarble, launched in late May, had an initial surge in weekly downloads, reaching over 5K in the first week, but gradually declined to 524 by the end of June. Revenue followed a similar pattern, peaking at $508 in early June and then dropping to $195 by the end of the month. Active users started at 3.7K and decreased to 1.4K over the same period.
HATSUNE MIKU: COLORFUL STAGE! from SEGA CORPORATION showed a positive trend in weekly downloads, starting at just 60 in late March and peaking at 1.7K in mid-June before settling at 660 by the end of the quarter. Weekly revenue was modest, with a slight increase to $51 in early May before stabilizing around $20-$30 in June. Active users grew steadily from 203 in late March to 2.7K at the end of June.
Honkai Impact 3rd also from COGNOSPHERE PTE. LTD., had stable weekly downloads, averaging around 500-600, with a slight peak at 788 in the last week of June. Revenue varied, peaking at $791 in late May but generally staying between $150-$350 for most of the quarter. Active users fluctuated slightly, ending the quarter at 3.3K.
High School Simulator 2018 from KUMA GAMES maintained consistent weekly downloads, averaging around 400-600. Active users remained steady, ranging from 1.8K to 2.3K throughout the quarter. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.